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Showing posts with label White Rare. Show all posts
Showing posts with label White Rare. Show all posts

Monday, December 14, 2009

Kabira Evangel

Available Item: 1

Price: Php 45.00


Gatherer Card Rulings [Nov 2009]

  • 10/1/2009: You choose a color (or choose not to) as the triggered ability resolves. Once the color is chosen, it's too late for players to respond.

Format LegalityLegal in Vintage, Legacy, Extended, Standard
Banned in MTGO Classic

Printings (1/9) Zendikar (Rare)

Conqueror's Pledge

Available Item: 1

Price: Php 130.00

Format LegalityLegal in Vintage, Legacy, Extended, Standard
Banned in MTGO Classic

Printings (1/9) Zendikar (Rare)

Armament Master

Available Item: 1

Price: Php 45.00

Format Legality




Legal in Vintage, Legacy, Extended, Standard

Banned in MTGO Classic

Printings (1/9) Zendikar (Rare)

Devout Lightcaster

Available Item: 2

Price: 70.00

Gatherer Card Rulings [Nov 2009]

  • 10/1/2009: Devout Lightcaster's triggered ability isn't optional. When it enters the battlefield, if you're the only player that controls a black permanent, you'll have to target a black permanent you control.

Format LegalityLegal in Vintage, Legacy, Extended, Standard
Banned in MTGO Classic

Printings (1/9) Zendikar (Rare)

Luminarch Ascension

Available Item: 1

Price: Php 170.00

Gatherer Card Rulings [Nov 2009]

  • 10/1/2009: Luminarch Ascension's first ability has an "intervening 'if' clause." It checks whether you've lost life during the turn both as it would trigger and as it resolves.
  • 10/1/2009: Life lost during the end step after Luminarch Ascension's first ability resolves has no bearing on it.
  • 10/1/2009: Luminarch Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if you lost 4 life and gained 6 life during the turn, you'll have a higher life total than you started the turn with -- but Luminarch Ascension's first ability won't trigger.
  • 10/1/2009: Luminarch Ascension's second ability checks how many quest counters are on it only at the time you activate the ability. Once activated, the ability will resolve as normal even if quest counters are removed from Luminarch Ascension.
  • 10/1/2009: In a Two-Headed Giant game, Luminarch Ascension's first ability will trigger twice at the beginning of the opposing team's end step if you didn't lose life that turn. If both abilities resolve, it will get two quest counters. (It doesn't matter whether your teammate lost life or not.)

Format LegalityLegal in Vintage, Legacy, Extended, Standard
Banned in MTGO Classic

Printings (1/9) Zendikar (Rare)